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Upcoming Live Session
a1.1 live
November 30, 2021
Educator spotlight
Community, support and fun are critical for students learning Unity. There’s no reason that High School should be the place where girls and gender-diverse students fall out of STEM education. Students create best when they feel welcome and have a safe space to experiment and tell their story.
Grace Collins, former educator and leader of game-based education policy for the U.S. Department of Education, founder and CEO of Snowbright Studio Visit Empowering the Diverse Creators of the Future

Access resources for teaching Pathways
Explore free educational materials for teaching Pathways, including syllabi, lesson plans, standards alignment and more!
Pathways Materials image
Unity Educator Plan
Teach your students with the same real-time 3D development platform and workflows used by professionals to create immersive experiences across industries. Free for educators.
Game design curricular framework
The Unity Curricular Framework includes information for planning and scoping educational curricula, plus an activities and resources guide that links to free Unity Learn tutorials, projects and courses that you can use in your game design and development lessons. The Curricular Framework maps to learning objectives for academic standards such as Common Core, Next-Generation Science Standards, and 21st Century Skills.
Live offerings

Unity educators live series

Unity Educators Live is a series of free professional development sessions facilitated by Unity Education and our educator community. Open to all education professionals at secondary and post-secondary levels, including instructors, school administrators, program managers, and curriculum designers.

Previously Recorded

a1.1 live
November 30, 2021

Previously Recorded

manual-live
Associated course: course d
October 30, 2020
Join the Unity Academic Alliance
Unity Academic Alliance equips post-secondary institutions with the support and products needed to quickly start and expand innovative interactive design and development programs in augmented reality (AR), virtual reality (VR), game design, architecture, engineering, and more.